Project: Using Bitmaps to Build a Complex Material – 22:26īuilding the hot metal material – 6:26 – 7.6 MBĪnimating the look of the hot metal material – 3:41 – 4.0 MBġ0. Material library essentials – 6:21 – 8.3 MBĬreating a custom material library – 3:48 – 4.0 MBĪccessing materials from a different project – 4:06 – 5.1 MBĩ. Using material ID numbers to add glow – 9:04 – 10.2 MB Advanced Material Applications – 53:01Īnimating materials and maps – 15:00 – 21.1 MBĬreating realistic glass – 12:30 – 15.6 MBĬreating and positioning decals – 7:24 – 8.2 MBĬreating billboard tree maps – 9:03 – 14.1 MB The Unwrap UVW modifier – 10:12 – 17.2 MBħ. Using multiple map channels – 3:40 – 4.3 MB Mapping at the sub-object level – 14:46 – 21.1 MB The importance of mapping location in the Modifier Stack – 4:15 – 6.8 MB
Mapping coordinate types – 9:56 – 12.8 MBĬontrolling map placement on a surface – 8:54 – 13.5 MB Using composite maps to layer images – 12:47 – 14.3 MBĪdjusting the color of a map – 5:51 – 7.3 MB Using other procedural maps – 11:33 – 13.7 MBĬreating realistic reflections – 10:50 – 12.9 MB Creating Surfaces and Textures with Maps – 01:16:16 Mental ray ProMaterials – 13:27 – 17.7 MBĥ. Mental ray Arch and Design materials – 12:44 – 15.4 MB Specular Level and Specular Color – 4:27 – 4.9 MB Selecting the right rendering engine – 2:45 – 3.4 MB When the sample slot looks wrong – 3:07 – 4.0 MBĪpplying and retrieving materials – 6:10 – 7.2 MBĬopying and pasting materials and maps – 6:36 – 8.3 MB Important Material Editor tools and icons – 5:23 – 6.4 MB Using mental ray Arch & Design and ProMaterialsīuilding a realistic material – 4:48 – 6.7 MB Making 3D object surfaces look believable Techniques are demonstrated using three practical project examples. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. 3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages.